🦸 Hero Dex guide — narrow by universe and role first

The Hero Dex covers figures from the two great comics universes. It uses real move names, like the Character Dex, but it splits generations differently and rewards a different narrowing order.

Four categories: universe × role

Entries are sorted by publisher (two of them) crossed with role (hero or villain). The category is shown when the answer is revealed, so noting "which universe, which role" while you review will shrink your candidate list fast next round.

Difficulty is a cumulative recognition range

Same structure as the Character Dex.

The ranges stack, so a household name can still appear on Hard. Multiple-choice options are drawn from the same range, so your difficulty pick shapes the whole run.

Generations are comics debut decades

Generation here is not when a film came out — it is when the character first appeared in print.

  1. Before 1950 — the earliest era
  2. 1950–1969 — the great expansion
  3. The 1970s
  4. The 1980s
  5. The 1990s
  6. 2000 onward

A face you met on screen may have been drawn decades earlier. Think "first ink," not "first ticket."

Types are temperament; moves are translation

The two types describe temperament and fighting style, not the elemental flavor of a power. The moves borrow real move names to render what the character actually does, so a move card's color (the move's own type) can differ from the character's types. That mismatch is a hint: character types are personality, move types are method.

Abilities are shown from the very first stage. They compress a personality into one word, so reading them together with the two types cuts the field sharply.

Three rules for the Hero Dex

  1. Narrow by universe and role first — four buckets get you halfway.
  2. Generation means comics debut, not film release.
  3. Types are personality, moves are method — read the gap between them.

Type-by-type breakdowns live in the Type Dex, and hint-stage scoring is covered in Making hints work for you.

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